I am a Mid-Level Designer II on Ashes of Creation at Intrepid Studios (almost two years deep), where I have designed and shipped 33 Points of Interest (POIs) across multiple biomes and gameplay contexts. My work spans the full POI pipeline, from early blockout and spatial design through iteration and polish. I focus on creating readable, traversal-driven spaces that support exploration, combat, and environmental storytelling within a large-scale MMO. I collaborate closely with environment art, narrative, systems, and engineering to ensure each POI integrates cleanly into the broader world. This portfolio highlights four representative POIs, each demonstrating a distinct biome and design challenge: Befallen Forge, Church of the Seven Stars, Shatterbelt Mineshaft, and Coral Grotto. Previously, I spent two years as an Associate Game Designer at Blizzard Entertainment, contributing to an unannounced AAA survival project. There, I helped develop systems, workflows, and POIs within a highly collaborative production environment, strengthening my foundation in scalable content creation and team-driven design. I specialize in building clear, memorable spaces that support exploration, combat, and narrative, and I thrive in collaborative settings where thoughtful iteration and player experience are the priority.
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