Church of the Seven Stars — Level Design Showcase
Church of the Seven Stars is a mid-tier cooperative point of interest in the Riverlands biome designed for groups of up to 8 players, supporting up to two concurrent groups within a shared world space. Located near Lionhold and targeted at levels 7–10, the POI introduces early-mid game players to structured group encounters while maintaining approachability and clear spatial readability.
Working closely with environment artists, narrative designers, and NPC teams, I developed three named mob encounters designed to leverage verticality and layered spaces to promote varied player interactions and tactical decision-making. Each encounter was positioned to reinforce natural movement through the space, using elevation changes, sightlines, and architectural landmarks to guide players intuitively.
The POI features a seamless encounter progression, beginning with lighter exterior enemy presence to draw players inward, transitioning into stronger mini-boss encounters and reward spaces such as chests and narrative beats deeper within the structure. This progression encourages exploration while managing difficulty ramp-up and minimizing player congestion across multiple groups.
This piece highlights:
Cross-disciplinary collaboration with environment, narrative, and NPC teams
Encounter design focused on vertical gameplay and spatial clarity
Organic player funneling from exterior spaces into interior challenges
Scalable layout supporting multiple groups without pathing conflicts